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In combinatorial game theory, Maker-Breaker games are a subclass of positional games.〔J. Beck: ''Combinatorial Games: Tic-Tac-Toe Theory'', Cambridge University Press, 2008.〕 〔D. Hefetz, M. Krivelevich, M. Stojaković and T. Szabó: ''Positional Games'', Oberwolfach Seminars, Vol. 44, Birkhäuser Basel, 2014.〕 It is a two-person game with complete information played on a hypergraph ''(V,H)'' where ''V'' is an arbitrary set (called the board of the game) and ''H'' is a family of subsets of ''V'', called the ''winning sets''. The two players alternately occupy previously unoccupied elements of ''V''. The first player, ''Maker'', has to occupy a winning set to win; and the second player, ''Breaker'', has to stop Maker from doing so; if Breaker successfully prevents maker from occupying a winning set to the end of the game, then Breaker wins. Thus, in a Maker–Breaker positional game, Maker wins if he occupies all elements of some winning set and Breaker wins if he prevents Maker from doing so. There can be no draw in a Maker-Breaker positional game: one player always wins. The definition of Maker-Breaker game has a subtlety when and . In this case we say that Breaker has a winning strategy if, for all ''j'' > 0, Breaker can prevent Maker from completely occupying a winning set by turn ''j''. When tictactoe is played as a Maker–Breaker positional game, Maker has a winning strategy (Maker does not need to block Breaker from obtaining a winning line) . ==Maker-Breaker games on graphs== There has been quite some research done on playing Maker-Breaker games when the board of the game is the edge-set of a graph (usually taken as the complete graph) and the family of winning sets is , where is some graph property (usually taken to be monotone increasing) such as connectivity (see, e.g.,). 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Maker-Breaker game」の詳細全文を読む スポンサード リンク
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